5/18/2023 0 Comments Riddle school transfer 2 dantdm3) Exploring the rooms in the green portal Then, click on the arrow above the tile machine to enter the green portal. There are three rooms in the green portal. Go to the leftmost room in the green portal labeled SUBJECT #7272. Enter the room and pick up the card lying on the ground. Then, go to the flower room and pick up the tray and flower pot. Now, enter the room labeled SUBJECT #1831. Hover your mouse on the room’s right wall to find an entry to the secret room. Get the steak from the secret room and leave the room now. 4) Go to the right side of the big room and enter the orange portalĮnter the rightmost room at the end of the orange portal labeled SUBJECT #6553. Check under the bed to find the fourth screw. Leave the room and go to Life-Transferring Station. Repair the power panel by clicking on it and inserting all four screws. On the left side of the machine, place the flower pot. Then, combine the steak and dirt tray and put it on the right side. 5) Go back to the left side of the big roomĪfter creating a living steak, leave the Life-Transferring Station and return to the left side of the big room.Ĭlick on the green arrow button to create a living steak. Place the key card on the key card scanner to unlock the door to your room. 6) Trap the monsterĮnter your room and drop the living steak in the vent. Now, leave your room and switch on the statue to go invisible. Then, use the key card scanner to lock the door. Go to the right side of the big room and enter the room previously guarded by the monster. 7) Enter Zack’s dreamĮnter 6553 on the machine’s numpad to enter Zack’s dream. In Zack’s dream, get the four quarters and give them to Phred to receive a whistle. Use this whistle and click on Zach to end his dream 8) Enter Smiley’s dreamĮnter 1831 on the numpad to enter Smiley’s dream. In this dream, take the ruler and click won the globe twice to get a gum. Stick the gum to the ruler and use it in the vent to get a rubber band. Throw the rubberband at the teacher and talk to Smiley. Then, click again on Smiley to end the dream. 9) Enter Phred’s dreamĮnter 7272 on the numpad to enter Phred’s dream. Then, ask Phred if he wants to wear your sweatshirt. Then, click on the thermostat to lower the temperature. Then, ask the same question to Phred again, to which he will agree. Then, click on anything in the room to end the dream. 10) Talk to your friends and escape using escape podĪfter waking up your friends, go to their rooms and talk to them. Go to the escape pod room and click on the escape pod. In the escape pod, click on the code desk and press the first button one time, the second button four times, the third button three times, the fourth button five times, and the fifth button two times. Take the key and also get the toothpaste near the sink. Use the alien screw to unscrew the faucet and take it. Consider it a numpad and enter 7 6 2 2 9 5 1 4 4 6 3 2 8 7. Phil Eggtree gives Nit Wit a math book and replaces the contents of his eye drops with soap, causing him to burn his eyes and run away, making Quiz's office accessible.Then, click on the left statue to go upside down. Nit Wit appears in the Box Office room guarding the door to Quiz's office, as well as guarding his eye drops. History Riddle School 5Ī note saying that the monster Oswald only eats live meat was written by Nit Wit. He only has one arm, one leg, one eye, and lacks eyelids. Nit Wit appears to be an alien, however, his appearance is extremely different from other aliens seen in the Riddle School series. Jonochrome also thought of making him wash his eye in the water fountain, however, it was also scrapped because it would be hard to animate. Nit Wit was originally going to be found in the male's bathroom after getting soap in his eye, however, the idea was scrapped for being unnecessary and that the sinks in the bathroom canonically don't work. He was later named Nit Wit to add more chronology to the series. Nit Wit's design in Riddle Transfer 2 became because the creator, Jonochrome, wanted a puzzle involving weakening someone by putting something in their eye.
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